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We actually really love the feel level creates, my players love the feeling of meaningful progression as they move from a monster being difficult to being easy on a per monster basis, and I love how it creates meaningful and desperate solo encounters.
#HERO LAB ONLINE STARFINDER WONT PRINT PATCH#
My group can pretty consistently take on higher level foes in encounters, the reason its ok to take so much damage from that fireball spell is because that's already 2 of Team Monster's 3 actions (and I say 3 actions because if its a higher level enough to be facing that kind of power, the encounter budget won't give it friends) so then the players have a full round to patch themselves up, and fight back- my players tend to prefer a dedicated healer for this reason although I suspect it could be handled otherwise, since they face harder encounters on average (since they also optimize pretty heavily and our adventuring days go to about 3 actual fights most of the time, in addition to 'other stuff' plus they're kinda slow so I tend to use a single conflict with a big group of mooks, rather than lots of little mook encounters to speed things up.) I (and I hate to say this) - I don't think Paizo understands this. You have 14 points of persistent piercing damage (which happened to my player in Abomination Vaults). h4Other/h Not so much an app, but Dragon+ is WotCs mobile news app. From the same people as Hero Lab, this is a campaign management suite of tools. The crit fail condition exacerbates that. The popular character creation software, Hero Lab has been a staple for Pathfinder players for years. If you crit fail a higher level DC against a big level fireball, you're taking double damage from an already more powerful spell than you should be facing at your level. Buy book content from them but forget to pay the monthly fee you no longer have access to the content that you paid for. The cost of failing (or especially crit failing) a higher level check is so much worse than what you gain by passing (or crit succeeding) an at-level or lower level check. Sucks even worse that Hero Labs is going to try to force all their current customers onto the online one so they can have a continuous revenue stream. EDIT: I was told that the online version of Hero Lab WILL support custom files such as those I mention. Anyhow, they are using Starfinder to push a new business model. So that is a reduction in capabilities for me. Even if 25% of checks were 3+levels over your level, it would be too much. But online - that customization isnt going to happen. Like 50% are higher, 25% are lower, 25% are at-level.īut the thing is that it should be the exception. My experience is that it's far more common to be making checks against higher DCs than lower or at-level DCs. Even a simple task like high jumping onto a table during a combat is impossibly difficult using the DCs from the CRB. Maybe Abomination Vaults and Age of Ashes are just exceptionally brutal, but when you're expected to make DCs against a 7th level challenge at 4th level, that's pretty tough.